3 Secrets To Understanding What Music Is Made Of

by: Duane Shinn
It’s no secret that virtually everyone loves music in some form or other. After all, it is the universal language, and we all participate in it to some degree from the cradle to the grave. It starts with our Mothers’ lullaby, ends with our funeral song, with a zillion other stops along the way.

But what is music, anyway? What makes it tick? We all love some form of it and dislike other forms of it.

The country-western fan may not like jazz, but he or she sure loves the sound of pickin’ & grinnin’. And the jazz fan feels just the opposite.

And that’s as it should be. If we all liked the same kind of music, there just wouldn’t be the variety that is available to us now. We can choose from musical styles ranging from heavy classical and opera to rock to children’s songs to Broadway musicals to gospel music to the blues.

Each has its place, and each seems on the surface to be drastically different than another form of music. The key word is “on the surface.” But beneath the surface of all music is a commonality that is organic to all forms and styles of music.

So what does all music have in common?

At least 3 things – sometimes more, but never less:

1. Melody

2. Rhythm

3. Harmony

The melody is the part of a song or composition that you whistle or hum – in other words, the tune of the song. In one sense, it is the most visible of the 3 elements, because melody is what identifies a song. Without melody, it would be difficult to even conceive of a song or piece.

In musical notation, the melody is almost always written in the treble clef – also known as the treble staff. It consists of a horizontal line of notes that move up and down on the clef as the tune moves higher or lower.

Rhythm is the beat – the swing – the throb of the music. It happens in repeating patterns, depending upon the type of music. It is like a horizontal line of beats which occur at regular or semi-regular intervals. A waltz, for example, basically consists of a heavy beat followed by two lighter beats. So we say that a waltz is in triple meter – one strong beat followed by two weak beats, then repeated.

A march, on the other hand, generally consists of a heavy beat followed by a light beat, then another heavy beat followed by another light beat. (I’m simplifying, of course – there are many varieties…) So a march is in duple meter – as you might expect since we have two feet and we march in left-right-left-right patterns.

All rhythms are some combination of triple meter and/or duple meter, and the possibilities are endless – from boogie to R&B to mambos and sambas and bossa novas and….on and on.

Harmony, the 3rd aspect of music, is the musical background of a song – the chords, or intervals “behind” the melody. Without harmony, a song sounds empty – like a vocalist singing without an accompanist – or accapella. Music doesn’t HAVE to have harmony to function, but in actual practice it almost always does, even if it is just the interplay of two melodies, as in counterpoint.

You could spend a lifetime learning all the nuances of music, but it its most basic form, it is these 3 elements combined together; melody, rhythm, and harmony.

About The Author


Duane Shinn is the author of the book-CD-DVD course titled "How To Dress Up Naked Music On The Piano!" which is used by pianists around the world and can be found at http://www.pianoplaying.com.

duane@playpiano.com
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Posted by dian fr, Sunday, 19 August 2007 11:34 | 0 comments |

A Guide To Starting A Career In Video Games – Prepare Yourself For A Break-In!

by: Will Kalif



Starting a career in the video game industry used to a difficult thing; there were very few options and very few schools that could teach the required cutting edge skills. If you wanted to choose this path you had to be self taught. Today this dilemma has been turned upside down. You now have a plethora of schools to choose from and lots of programs and specialties to decide amongst. Here is some advice on what the industry has to offer and what you can do to prepare yourself.

The video game industry has changed over the past ten years. It has matured and is now a full-fledged industry. This means that there are plenty of opportunities to find a rewarding career without being a hot-shot game programmer. As a matter of fact, the days of the hot shot developer are pretty much over. In today’s world the creation of a state of the art video game now requires a dedicated team of employees with a wide range of skills and interests.

What does this mean for you? It means opportunity in a lot of different disciplines and it means that you have to specialize within a subgenre of the big picture of "Making Video Games". But before you pack off and go to a video game school or dish out the dollars for an online school there are some things you should do and some things you need to know.

1. Learn the basic concepts of game design

Have an understanding of video games, how they're played, and what they're all about. You should have a feel for the game industry; know what games are out there, what styles of play they have, and how they handle the game playing experience. Chances are good that you already fulfill this requirement.

Have an understanding of the underlying principles of game design. There are several ways that you can do this. I recommend one or both of these methods to get you started in this:

Build Mods – Mods are modifications of existing games. Quake is a famous game for this approach. You use the mod builder software and you build levels or worlds that can be added right into the game itself. The Mod sub culture is very vibrant and you can find a lot of support and help. To gain even better experience that translates well into a corporate environment you should join a volunteer Mod development team. This gives you good teamwork experience and gives you insight on how a video game project is broken down into pieces.

Get a free or inexpensive Game engine development suite and build your own games. You can build adequate and fun to play games on your own this way. I recommend you do this with the Genesis 3d Game development software. It is completely free.

2. Get familiar with some of the professions in the industry and the tools that are used.

There are a whole host of tools that game design teams use. And the tools you would use are dependent on what role you would play on the team. Here is an overview of some of the different jobs in the industry and what software tools they would use.

If you like drawing and painting with traditional tools you might want to consider being a concept artist. They do all their work with off computer art tools. They would conceptualize and draw the scenes and the creatures in a game.

If you think you might like computer designing worlds and scenes in a video game you should consider being a 2-dimensional artist. They create all the structures, textures and backgrounds in game worlds. Photoshop is the de-facto program for this job. If you can afford a copy of this program you will get a definite insight into this career path. If you cannot afford Photoshop you should consider getting Paint Shop Pro. It is less expensive and very similar to Photoshop and it will give you a good foundation into the world of 2-dimensional artwork.

If Characters and models are what you are enthusiastic about you should consider becoming a 3-Dimensional Model Artist. This type of artist is concerned with making the characters, monsters, creatures and objects that inhabit a video game world. In this area of game art the choice of software is not as straight-forward as in the 2d art. The most accepted software is 3D studio Max. Two other popular programs are Maya and SoftImage. If you are looking for a free 3d modeling tool that will get you started you may want to get Milkshape. It is a tool designed for the game Half-Life.

The concepts of modeling are universal so the skills will transfer from one tool to the other. You will just have to learn the specifics of the new tool which will be easy enough.

Animator - This is the person that makes the characters and objects in the game move. It is a very specific skill and it takes good understanding of animation to get things right. There are many software programs that are used for animation and they include Macromedia Flash, Alias/Wavefront, 3D Studio Max and Lightwave 3D.

Programmer - This is something that is a little more traditional when we think of video game making "Programming" and it is a very wide field that can find you doing almost anything in the video game making arena. A programmer could be called upon to do any number of things from managing a database to designing the artificial intelligence within a game or creating specialized software tools that other designers use to create the game.

Other Opportunities in Video game design - There are many other jobs in the video game industry ranging from Script and story writer to even network administrator or computer maintenance and repair technician.

Today there are many different career paths that can be taken into the video game industry. This requires you to specialize in a set of skills. Understanding what these different skills are and getting a head start now will increase your marketability in the very competitive video game industry.


About The Author
Will Kalif is the author of two self-published epic fantasy novels, an amateur video game designer and an avid classical guitarist. You can download free samples of his work at his personal website http://www.stormthecastle.com/ Or you can visit his website devoted to fantasy on the web at: http://fantasyguide.stormthecastle.com/






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Posted by dian fr, Tuesday, 19 June 2007 00:26 | 0 comments |
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